Unit 19 Task 1: Digital Graphics for Interactive Media


Unit 19 Digital Graphics for Interactive Media: Task 1

In this article, I will be writing about the theory and applications of digital graphics technology, and how they are used to create interactive media.

Applications of interactive media graphics:

Interactive media, usually refers to an app, service or website, digitally programmed to be interacted with by the user. It can contain text, moving images and animations. Interactive media can be applied to any kind of digital device, including computers, laptop, tablets, and phones.
It can be used and applied in multiple ways, some include;

o   Rollover buttons – this is when you move your mouse over a button and it triggers a response. Often used on websites and DVD menus.
o   Navigation bars/menus – these are commonly used on websites, when you roll your mouse over an option, it shows sub categories. This helps with communication part of the design. Causes less clutter.
o   Animated graphics/gifs – the most common format for animated graphics is a .gif file. An animated gif is a rudimentary file type, uses a limited pallet of colours (256). Gifs can be embedded into websites to add different kinds of graphics to draw in the reader’s attention, or provoke them to click on it. More examples of animated gifs can be viewed here: http://9-squares.tumblr.com/
o   Web banners, a banner is a large graphic, usually advertising something or containing a logo. Below is an example of a web banner being used on a site, with their social links being displayed bottom right.
o   Logo graphics, these are graphic images, used to represent a company. They are used for branding, so when you see this logo, you know exactly what company they are and who they represent.
o   Screen icons, similar to logo graphics, however these are used to communicate a notion or action. Icons like these are made in programs like adobe illustrator, and commonly saved as a vector image, like ‘.svg’. This lets them be infinitely scaled without losing quality.

o   Backgrounds, are large images used to fill the wallpaper of a website. They can give us an idea of what a website is about, or give us a comforting atmosphere or communicate a certain aesthetic.
o   Texture graphics, these are normally seen in games, to add a texture to an object. This is a graphic, usually .png or .jpg file. Which is then added onto an already existing model. Seanlmcp. (October 15, 2014 ). Applications of Interactive Media Graphics. Available: https://seanlmcpunit19.wordpress.com/2014/10/15/applications-of-interactive-media-graphics/. Last accessed 11th Oct. 2018.

Pixel:
When creating graphics for interactive mediums, it is important to think about the resolution. Every image online is made up of pixels, zooming into a picture very closely, makes the pixel squares visible. This is called a picture element (image below of what a picture element can look like)

Social impacts of the use of IT. (4th December 2013). Picture element. Available: http://raybro06048325.blogspot.com/. Last accessed 4th Oct. 2018.

The higher number of pixels your image has, the higher resolution your picture will be. It is normally read as width × height, with the units in pixels. For example, 1080p is a HD resolution, and it is written as "1024 × 768", meaning the width is 1024 pixels and the height is 768 pixels. Most resolutions are made with a laptop/computer screen monitor in mind, however with smart phones becoming more popular, and more people accessing the web on their phone, companies have to consider what kind of resolution people are viewing their websites on.

It is also essential to know the DPI (dots per inch), there are two common resolutions that we use, notably 72dpi is for screen, while 300dpi is a printing resolution.

Another thing that differs from computers and phones are the intensity of the images that can be viewed. This even varies from computer to computer. What may look quite low in intensity on one monitor, on another monitor it could look very bright and contrasted. Especially considering the different brightness and colour modes that computers, laptops and phones all use.

While working in a digital medium, we use screens to display our images and graphics, the colour space of the monitor is just as important as the colour space we are working. (sRGB and RGB 1998)


Raster & Vector images:
Raster and vector represent two different types of ways to create an image. To put it simply, raster images are made up of pixels, that can be seen when zoomed in. Because raster images are made up of pixels, they can be used to shade precisely down to each pixel, which makes them good for creating images. Common file extensions for raster images are; .bmp, .png, .gif, .tiff, .jpg/jpeg, .psd, .ppm, and .tiff.

Vector images, on the other hand, are created using shapes, polygons, curves, and lines that are connected by dots. This means vectors can be compressed into smaller sizes and not lose their quality, unlike raster images which can lose quality while sizing down. Vector images are usually in files formats such as; .ai, .eps, .pdf, .svg, and .fla.


Admin. (6 Dec, 2015 ). Raster Vs. Vector Artwork. Available: http://www.envymytee.com/raster-vs-vector-artwork/. Last accessed 5 Oct, 2018.

Vector images are useful for creating logos, as they don’t lose quality in compression, while raster images are used for most web graphics displayed online digitally.

JPGs don’t contain all their quality because the format used is a lossy compressed file format.

Social impacts of the use of IT. (4th December 2013 ). Digital Graphics for Interactive Media. Available: http://raybro06048325.blogspot.com/. Last accessed 11th Oct. 2018.

This lowers the image quality when it keeps getting opened and closed, however it also makes them use up less data, so they are useful for transferring and sharing with friends and family.

Although JPGs can be saved in high quaility.

Over time it will lose its quality, which is why, in a professional environment, different types of files should be used, like PSD or TIF. This is because these are uncompressed meaning they will keep all of their high quality and they will maintain layer structure, which is inclusive of masks, layer masks, and adjustment layers.


Bit depth:
Bit depth refers to the colour information stored in an image. The more bit depth an image has, the more colours they can store.
1-bit images are monochrome – they can only display 2 values, 0 (white) and 1 (black).
8-bit images can contain 256 different colours, and 24-bit can store over 16 million different colours in an image.

For example, this is what an image looks like, when it decreases in bit depth;
24-bit example256 colors64 colors16 colors4 colors2 colors


University of South Florida. (2018). What is bit depth?. Available: http://etc.usf.edu/techease/win/images/what-is-bit-depth/. Last accessed 5 Oct, 2018.

Colour space:
This is also known as the colour system, and it is defined as a range of colours. I will be listing the four most popular colour spaces;

Greyscale: this is described as a range of grey shades from white to black. Greyscale colour spaces do not usually contain colours like red and blue – it is all in monochrome.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Bm4No56e1Fb-BvnEOS4HUvWPnx7SnLu4V5EWJ7_Dg8Xb52C1yZUXWv6lGxZWi69CJ_lahaj1ScvEvJUxek1zLcqIxqdvvz5e7Y9ww6idjo5RqRTMO1gZnq6R3eEXSB27gsqmfBJWF0E/s640/grayrange.gif
RGB: this colour space stands for ‘red, green, blue’, and is based on the idea that the colours red, green, and blue can be used to create every other colour. Red and green produce yellow, blue and green make cyan, and red and blue create magenta. When these three colours come together in equal amounts, they make the colour white.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdrP8LCaPke6WEjdDcHIMHc6dwy5fgwZPo7duXZieRj4rFWxmsm_ocs_N3NdgxWdevZjVyjOLuceCeJKq540IamiGlEkskAlFHcJQTk2fbC3s1l-L6hM4ju8xMH1AbFZqGKcbgz-NkRDU/s400/400px-Beyoglu_4671_tricolor.png
Social impacts of the use of IT. (4th December 2013 ). Digital Graphics for Interactive Media. Available: http://raybro06048325.blogspot.com/. Last accessed 11th Oct. 2018.

YUV: YUV refers to luminance and chrominance. This kind of colour space is more efficient coding, and when used, can reduce the bandwidth.

HSV: this colour space is known as ‘hue, saturation, value’, and sometimes as HSB, short for hue, saturation and brightness. ­­­­­­­­­­­­ This colour space is normally used in place of the RGB model in graphics, because once a colour is picked, it can be easily adjusted by adding black of white.

Image capture:
Image capture refers to the process of taking a picture of a psychical object, and turning it into a digital image.

Say you want to copy a picture you’ve drawn onto the computer. To optimize the quality of your picture, it is recommended to scan it under a digital scanner and transfer it online.

But if you do not have a scanner, then the next best option is with a high-quality camera, photographed in natural daylight.

Resolution & storage:
When uploading a picture online, you also have to think about the resolution that it comes in.
Common resolutions for professional companies to work in, are normally 720p (1280x720), 1080p (1920x1080), and 4k (3840x2160).
However, the higher the picture is, the more file space it takes up. This is important to think about, because although you might be saving every picture in 4k, this can eat away at memory space. One way to combat this, is saving pictures as jpg, as this doesn’t use as a .png, even though it may lose quality. If quality is something you can’t compromise, then invest in having multiple hard drives to save on CPU space and memory.

Optimising:

Optimising is important. When you think of a website, every image has to load, which can be very time consuming. To cut this loading time, you need to decrease the size of the image. The main three areas to drop an image size are bit depth, resolution, and dimension.
By downsizing an image on a website, it improves the general performance, as it doesn’t have to spend time loading.

Target Destination:
This is where you want the image, graphic or object to be placed. It can be placed above or under words, however it must fit on the webpage.

Intended Image Output:
Working out the intended image output is important, as it lets us work out how the image is going to appear on the webpage, and also how fast the image will be processed.

Dimensions:
Figuring out the dimensions (width x length) of the image can help us to coordinate it along the webpage, or to decide to make it fit mobile dimensions.




Resources used:

No comments:

Post a Comment