Unit 69 Task 1
The Purpose of Concept art. Safa Radwan.
Concept art, from the cartoon Steven Universe, more specifically, the
character Garnet:
These were the first few sketchs of the character while she was being
developed. Because these are the first few drawings they are very simplified,
and don’t contain a lot of detail or accurate anatomy. These are rough designs
draw by pen and pencil.
The purpose of theses sketches is to try and imagine how this character
would look before she would be animated. The concept artist wanted to figure
out the shape of the body and the outfit she would wear.
Her design has gone through many shapes and sizes, from her figure being skinny
to curvy to muscular, and her outfit being sleeveless to using shoulder pads.
The lines are very loose and have been drawn over multiple times. Because
these aren’t the final design, the drawings are rough and don’t have to be
entirely accurate. The first drafts are always monochrome (black & white),
A colour scheme needs to be decided after the initial character design. It
is important that the colours fit with the character, for example you wouldn’t
paint a happy character blue, or a sed character red. Also the colour scheme
must not be too jarring – the colours must fit together well. The colours
chosen in the picture above fit the character pefectly; the red/brown illustrates
anger and fury, while in contrast the pink suggests a girly side.
The headband is also a sign of fighting and strength.
This was the design chosen
to portray Garnet (the character below) in the show’s pilot (first
episode) to pitch to cartoon network. The design was later scrapped and
simplified, so it could be drawn quicker.
She was then redesigned
again after season 1 and had her colour palette swapped with a more fluorescent
and neon version.
This art style was chosen
for the pilot because it was simple to draw over multiple times, as expected
for an animation.
However, while lacking
shading or realistic details, the design does effectively portray the
character’s personality.
The most recent and final design chosen.
The animation & art style involves basic and simple shapes (like
square for the afro, and a smooth circular body). And also includes bright
colours and a pastel colour scheme, never using dull or sombre hues for the
design. This gives the impression of a soft colourful show, ideal for the
audience that it is targeted for.
The art style has also been simplified so it can be drawn easily and
quickly by animators.
Concept art for the
main house in Steven Universe. This was drawn so the team could locate and
create a realistic interpretation for the house, and map out where everything
would be.
It is drawn in
greyscale, because the colours were not important, the purpose was to design
what the house would look like, and what features it would have. Colours would
come later once the first design was finished.
Because it is an
important figure in the show, the design had to be drawn multiple times so that
they could decide on an appropriate environment.
Compare this with
some environments in Rick & Morty, which were done quickly because they
would only be on the show for one episode, this design is featured in almost
every episode.
The second concept art is from the
cartoon Rick and Morty:
Concept art of Rick/model sheet
The purpose of these drawings
is to work out different poses, so that the animators would know how to animate
him, and his expressions are exaggerated so they could draw him in a variety of
situations.
This design went
through many changes before they decided on a final design. This was the
concept art for ‘pickle Rick’, a one-time character. They are working out how
the figure is going to move and be presented, as well as that, also how it is
going to fight in combat.
These were first
drawn in pencil, but when a concept for the character was decided, the creators
could colour it and see how it would appear in the show.
These drawings are
concept art for the environment, some were coloured straight away so the crew
could get an idea and understanding for how the scene should look – for example,
the scene above is drawn in gloomy colours with a bright orange/yellow sky to
signify danger. The relevance of the dark melancholy browns and greys is to
give the effect of a corrupt and broken city in the apocalypse.
As for the first
image, the bright colours of blue and green stand out, giving the effect of a
healthy world inhabited, and thriving with life.
The second image features
vivid and neon colours purple and green to create the atmosphere of a foreign
and alien planet, with unknown plantation and lifeforms growing out of the
corners.
Concept art for a
character - how it would move, and how the main characters would interact with
it.
The numbers 1, 2 and
3 are written in the image to show where and how Slippery Stair would move and
transport the characters.
Two different deigns
where produced on how Rick and Morty would ride the slug.
Concept art for the
portal gun used in the show. Concept art is needed for everything, even objects
and weapons.
Because it is a
prototype colours have not been chosen yet.
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