Unit 19 Task 2: Digital Graphics for Interactive Media


Unit 19 Digital Graphics for Interactive Media: Task 2

In this word document, I will be writing about the pre-production, and how I generate ideas for digital graphics/an interactive media product.

Stimulus
Client brief, own brief, from market research

The client brief is…
A graphic novels publisher has invited visual artists to submit proposals and sample work for a graphic narrative.
I started to think of what kind of graphic narratives the public would be interested in. I thought of my interests, and what I like reading, then I searched the market.

One of my inspirations was the comic/graphic novel ‘Scott Pilgrim’. I enjoyed how simplistic, yet recognisable the character designs are. It made me want to implement this into my own graphic novel. I wanted to make something with interesting looking characters and a joyful story - something simple to get into and enjoy.


Ideas

Brainstorming

I thought of what I could do, who the characters would be, and what would happen. I put these into 3 different ideas,

Idea #1
A school of wizards, set in medieval times. The story follows different characters as they spent their daily life studying, making friends, and learning to adapt to their new school life, while they have to fight dragons, skeletons and Demons.

Idea #2
Set in the underworld, a Demon is bored of living there and wants to live as a human. She escapes and tries to blend in with humans, however it turns out to be a lot more difficult then she thought, and ends up helped by a friendly human, who helps her disguise as a human.

Idea #3
An old Wizard lives in solitude in a cottage behind a forest. One day a Demon crashes into his home and Wizard’s life is changed forever. The Demon has lost its memory, so the Wizard decides to help it, and during their time together, they get into different situations and eventually form a strong friendship despite their differences.

I have decided to expand upon idea #3

-elaborate on setting, where it is, time e.g. middle earth, future,
-who are the characters, healer wizard
-where did the Demon come from

Characters
Wizard –Tall, glasses, wizard, human, male
Demon – Small, long hair, Demon/Imp, female

Short plan:
Wizard reading in his home
(shooting star falls outside in the background)
Wizard goes outside to check
(sees Demon)
(ends on a mysterious note – who is this person? Where did they come from? Etc.)

Mood-boards
I created moodboards, so I could understand the vibe of my comic.

Character moodboard:

Background/setting moodboard:

Thumbnail sketching

I sketched out a few, ideas/characters …

 


 

Legal and ethical considerations

Copyright, Intellectual property rights
Copyright is the concept of taking an already established work, or intellectual property, and using their characters, settings, or ideas. If you are caught using someone else’s work, it could get you into legal trouble, and possibly fined. An existing property may be intellectual property; thus, it is liable to fall under copyright.

I am not worried about copyright, because, although my characters or settings may be similar to some existing properties, everything is clearly my own original characters and concept.

Ethical issues
Ethics are the moral decisions a company has to make. It’s a company’s responsibility to make the right choices that are ethically correct.
e.g. confidentiality, representation (race, gender, religion, sexuality)

Decency
I consider my graphic novel available for all ages to read, of course, different people have different views on decency. I have been told some designs of my characters may not be appropriate, however this is a matter of opinion. Since this graphic novel is available for all ages to access, I will try to keep it as decent as possible.

Libel
Libel refers to a when someone publishes false statement that is damaging to a person's reputation. I need to consider what is actual fair criticism, or defamation that is punishable by law.




Interactive media graphics

In my graphic novel, there are a multitude of different way to involve interactive media. Here I will list a few;

Rollover buttons – where moving your mouse over a button triggers a response. This could be used in my graphic novel. It is a nice add on, that rewards the reader for being perspective. However, I am also open to not using these if the client prefers not to.


Navigation bars/menus – rolling your mouse over an option bar, showing sub categories. I could create specific icons for this, for example when you scroll over chapter 1, it will show pages from the first page to the last. This helps with communication part of the design.

mage result for navigation menu webcomic

Animated graphics – Animation can be really interesting, and it is a nice change of pace when you’re reading a webcomic, and you can watch a video or animation instead. Many webcomics integrate animations on the web. Because of the program we are using to create the interactive narrative (Adobe XD), creating a gif would not be possible, however, we would still be able to create moving graphics.
Example can be found here: https://i.gifer.com/UH1r.gif



Web banners, a banner is a large graphic, usually advertising something or containing a logo. Below is an example – their social links are at the top, and the in the banner image too:
I would like to create this with my own artwork.

Logo graphics, I would like to create my own logo for the comic. This can help with navigation, site recognition, and it can look more professional. An example
elated image(Logo for MSPA)

Backgrounds, are large images used to fill the wallpaper of a website. They can give us an idea of what a website is about, or give us a comforting atmosphere or communicate a certain aesthetic.
mage result for rollover in interactive comics

Texture graphics, these are normally seen in games, to add a texture to an object. This is a graphic, usually .png or .jpg file. Which is then added onto an already existing model.
elated image

Comic books can also have also have a texture applied to them:




Graphics specification

Client needs, optimisation, & technical considerations:
For the client, I should make sure that the file size isn’t too large, so that they would be able to display the comic. I wanted to keep my files as PNG format, however this came with some downsides. I knew this would increase the memory it would take to hold them, and it would load slower – but it was worth it to keep the quality of the pictures. So, that they wouldn’t take up too much space, I made sure the canvas size wasn’t too large, so I made all the pages 1326 x 940 Pixels (big enough for detail, but not enough to be difficult to transfer).

Audience:
My target market for this concept would include people from any age. This would suit my audience because it has elements of intrigue and the person watching/reading this would want to find out what happens next. It can be appealing to young and old people alike.

Comic titles now have a consistent rating system; I should take into account what rating this one will be prescribed. Because this comic features no violence, or scenes that viewers may find inappropriate, I believe it would get an ‘All Ages’ rating.


Visual style, composition & typography:
Visually, I wanted the style to be cartoony and enjoyable for kids, but also be appealing for adults too.

The two main characters represent the colours yellow & purple. I chose these two colours because they are complementary on the colour wheel, as well as that, purple and yellow colour schemes are not used very much – I wanted my two main characters to stand out.

Composition-wise, I started off the comic with long drawn out pictures/pages to slowly settle people into the comic, then I started to add more panels and text as the comic went on.

Typography – although there is nothing special about the way I arranged text throughout my comic, I used my own font/handwriting for the speech:

I did this, because I wanted to give the comic a very relaxed and informal vibe. I want readers to feel as though they are reading something that’s been carefully crafted by hand, not mass-produced or robotic, as some comic books can appear.

And I drew the logo:


This concludes my documentation of the pre-production for my graphic narrative.

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