Safa Radwan.
Unit 66
You work for an advertising agency that has been
approached by a travel agent specialising in activity holidays which include
safaris, backpacking, snorkelling, skiing, snowboarding, etc. The advertising
agency has been asked to design a new, original character for the children’s
club activities.
The client will be targeting people who have an
interest in activity holidays and will be able to view the character from a
variety of different sources.
This character is to appear in all television, poster
and internet advertisements. To help them with this task, the advertising
agency has asked for your input in creating a suitable digital character.
Additional information should be included with your
work that identifies the sources and permissions for the assets used. In
particular, log any material needing copyright permission for it to be
reproduced in the public domain.
The software I
used was Maya to create the 3D model. I also used Google as a reference, and
drew on paper. The tools to produce this 3D character are;
Mac computer,
Maya (3D modelling software), Wacom Intuos tablet (for drawing concept art),
Photoshop (art program I used to create digital sketches of the mascot)
The aim was to create a mascot character for children’s club
activities. This meant it had to be cute/child-friendly so that it could appeal
to the target audience (children). I started out with a plan on paper,
presenting the idea for the character, key details, and different views
(side/front/back) of the character.
Start date
|
Finish date
|
Activity
|
Assets
|
Resources
|
Products
|
30/10
|
30/10
|
Design a
character/mascot
|
Websites,
internet.
|
https://www.cgtrader.com/3d-models/character/sci-fi/low-poly-cartoon-astronaut
|
Storyboard
|
30/10
|
31/10
|
Storyboard
|
Paper/drawing
|
Google,
paper, pencil
|
A fleshed
out paper with drawings of my mascot from different angles
|
30/10
|
30/10
|
Finding
resources
|
Google
|
https://goo.gl/mtJy9r
|
I looked at
a lot of different pictures to better round my character
|
30/10
|
30/10
|
Using a reference
|
Wikia
|
http://southpark.wikia.com/wiki/
|
I wanted my
character to be small cute & child friendly
|
Create a range of
visualisations for your planned character:
Here are different
types of concept art of my mascot character, deciding what it could look
like in varying shapes;
I had to think
about what children would like and be appealing for them. It had to appeal to
girls and boys, so I wanted it to have a
cool and cute factor to it.
Red- Here I made a few drawings of humans
to decide how tall my character might be in size to humans, or if I wanted to
make the mascot a human.
Last bit of concept art of my ideas finalised.
Final art + 3
views.
A
fleshed-out paper with drawings of my mascot from different angles
Action poses/doing activities:
Alien inspired by space & robots. Has
human characteristics
Assets used for
my idea:
This
image I used as a reference is under Royalty Free License (Royalty Free License
allows you to use the product without the need to pay royalties or other
license fees)– commercial use would require purchasing the image but as I only
used it as a reference it is legal to use.
-
Via https://pre00.deviantart.net/da4f/th/pre/i/2011/171/b/e/spaceman_craig_by_simpsonsfan628-d3jfl9s.png
South park characters
were also a good reference for my mascot, because they had cute round designs,
and I wanted the mascot to be appealing for kids.
Rocket League (the game) was a big
inspiration for me, as they were robotic cars that rode around and kicked a
football.
Animation wise, I looked at the movie, ‘Monsters
vs Aliens’ because they had different types of monsters, aliens, and robots
that I could use as a reference for how my mascot would move and act.
Use a range of software tools and techniques to create the
character you have planned.
To create the model, I used a range of
techniques, some of these are:
Extrude to modify my model, so that he
could have a large body, a small head, and long antennas
(cmd + c) to copy and (cmd + v) to paste,
so I could create body that was accurately proportioned
cmd + shift + 4 to take a screenshot and
upload my images.
Test Plan:
Test Number
|
Part to be tested
|
What are you going to
test
|
Expecting result
|
1
|
Colour
|
If I can colour the
whole model in one colour
|
The entire model to be
coloured in turquoise/green
|
2
|
|
|
|
Test logs.
1.
Before the test
1.
After the test
Successfully coated the
entire model the colour I wanted to after selecting it all and mapping it with
lambert.
Now that the character
is finished I can identify the flaws with it. It is not very realistic, and doesn’t
contain a lot of detail, however, this is not a big issue, as the purpose of
the character model is to be a mascot for kids, thus it doesn’t have to be very
detailed or realistic. Next time I could add more texture so it looks more like
the reference photo, and my first sketches/storyboard.
One major issues in this
design, is that the poly count is far too high. One way to solve this is to
create the model from one object, and keep extruding it, so the poly count is
not so high. I will have to remodel the mascot, and create it using this
method.
After creating my first
model (which was a failure), I started on my 2nd model;
I had to identify what was working with my
model and what wasn’t – I deleted the arms and antennas and decided to rebuild
them.
Now that the model is finished, I need to
start rigging it, in preparation for animating.
What I am doing currently is
weight-painting:
Now the model is built and
rigged, I can animate it.
The animation is around 30 seconds and has
about 800 frames of animation. Although it is not perfect, it tells a story of
Robo (the character) flying up into a rocket,
checking how high he is, then flying a bit higher, and jumping off in a comedic
fashion. The extreme sport he is preforming is called ‘Space Jumping’, and
invovles the someone from outside the earth jumping out of a rocket and landing
on the ground. This is the highest possible distance you can skydive, the
current world record was set by Alan Eustace in 2014 – he jumped an insane 41.425 km from his shuttle. Below is a
picture of what Space Jumping looks like:
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