Unit 33: 2D Animation Task 1


Unit 33: 2D Animation Task 1

Examine the purposes and techniques of 2D animation used in the media industry, and explore the use of 2D animation tools and techniques for a specific media product

The Principles of Animation
There are 12 principles of animation that every animator should know. I will be briefly going over these now;

Flipbook
A flipbook is a book, notebook, or various paper stuck together with a series of drawings that depict a scenario happening. Each page a new scene is gradually drawn, so that when the pages are flipped through very quickly, it appears to be animated.
These were mostly used by children, but can also be used by people of any age as a cheaper alternative to flash and other animations, as all you really need to create a flipbook is a pencil and a notebook.

A finished flipbook can look like this:
Image result for gif flipbook
For this to work, each drawing must be filled out on the next page.


Storyboard
Image result for storyboard
For most animation, it helps if you plan each few images in a scene, this is called a storyboard.

(Unit discontinued) 


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